SM63 Level Designer 2.5

This page holds all of the tools for setting up your level to take advantage of all the new
hacks for Super Mario 63, designed by several Runouw.com members.

Hack Code Assembler

Choose your options from those below:

Assembler Mode:
Level Name:

For any number field, up arrow increases, and down arrow decreases.
Hold the key down for rapid change.

Level Width:
Level Height:
Level Style:
LDE:Enabled
LDE Timer:

Enabled

Pre-Timer Text:

Timer End Sign:

When this sign is opened after the timer has started, "%timer%" will be replaced with the timer's final value. It must be in there for the sign to work, but you can change all of the rest to whatever. If you leave out "%timer%", it will automatically be added to the end of the sign text when the level code is generated.

LDE Checkpoints:

Checkpoint Sign Text:

Sign Location (horizontal x tiles):

Any sign with "%checkpoint%" in it becomes a checkpoint (it is added automatically here), but be aware that checkpoints are disabled when the timer is running.

Jump Height:Enabled Value:
Gravity:Enabled Value:
Page:Enabled Value:
Respawning:Enabled
String Data:Enabled
Wii Mode:Enabled
Chaos Edition:Enabled

These functions are more dangerous and less automated so that a pro (or developer) can chuck stuff into a level easily, including stuff that isn't built into this assembler. As a result, you can put stuff in here that you write yourself, but you are responsible for making sure it's valid (including URL Encoding everything that needs it).

Load SWF:

SWF Name:

SWF Location:

Data Tag:

Tag Name:

Data:

Payload Specific:
(display/edit)

You can edit the text directly here, but be sure to use the encode function just below here, if you do.

URL Encode This:

Text to be encoded:

Select Text